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Fun Clicker - by Voidder is a browser clicker built on Scratch, with a psychological horror turn hidden inside. You tap a green smiling face to collect Clicks, then spend that currency in a shop on manual click boosts and auto-clickers. Every purchase nudges the character along ten stages of rage, starting as a cheerful green circle and ending as a black void with realistic teeth. Gather 50,000 Clicks, purchase the End Game button, and the friendly front collapses in a loud jump scare. One full run lasts roughly ten to fifteen minutes. It plays free in your browser here and needs no download.
Hit the smiling green character at the center of the screen. Every press increases your Clicks total, the only currency here. At the start you need plenty of taps before you can afford anything.
+1 Click, +20 Click and +100 Click raise the worth of each manual press. Those upgrades accelerate your earnings, though they also move the character ahead through its stages.
Slave upgrades act as auto-clickers and sit between 1,000 and 1,500 Clicks. Grab them as soon as you can, since they earn while your mouse hand rests and make the 50,000 target reachable.
The sprite changes with every stage of progress. A green smile turns into a yellow frown, then an orange glare, then red fury and a purple scream, and at last a black void. Watch the eyes, since they change ahead of the rest and serve as your warning.
The final shop button asks for 50,000 Clicks. Once auto-clickers carry your income, quit spending on small click boosts and let the total grow until the last purchase is in reach.
Lots of players silence the looping music while grinding. Put audio back on before you buy End Game, since the ending centers on a sudden scream and you want the full effect.
No music mixing happens here, and this is not a Sprunki mod. You will not find characters you drag onto a stage, and there are no beats to layer. What it does instead is take the plainest browser genre, the idle clicker, and turn your own patience into the trap. The shop looks dull, the art looks like a fast Scratch project, and the smile stays warm long enough that you relax. That calm is what makes the turn hit. Little shifts in the face, then the colors, then the eyes warn you that something is off before the ending arrives.
Yes. Fun Clicker - by Voidder is free to play in your browser on this site, and you need no download, install or account. Scratch is the platform behind it, which means it loads like any other Scratch project and needs just a mouse.
Press the green face at the center of the screen to earn Clicks. Head to the shop and put that currency into upgrades. Auto-clickers named Slaves bring in Clicks for you. Reach 50,000 Clicks, buy End Game, and the ending triggers.
Paying 50,000 Clicks for End Game sets off the horror finale. A void form takes over the display while a loud distorted scream sounds, then the game cuts to black or a blank void screen. What you get is a scare, not a normal win screen.
Most runs last around ten to fifteen minutes. The developer set shop prices so a player could reach the 50,000-Click ending in one sitting. Clicking by hand with no auto-clickers stretches it much longer.
The character passes through a run of looks: green happy, then slightly sad, then yellow sad, then orange annoyed, then eyebrows appeared, then red fury, then purple scream, then shadow fear, then the smile returns, and finally the void entity. Every stage twists the face a bit further from the first smile.
No. You get an idle clicker here, with a horror twist, rather than a music mixing game. You will not drag characters onto a stage or build beats. For Sprunki-style beat mixing, check the music games on this site.
As you earn, the green face shifts through sad, annoyed, furious, screaming and shadowed looks, then becomes a black void with sharp teeth and glowing eyes.
Costs begin low and rise toward the 50,000-Click End Game button. The pricing keeps a run near ten to fifteen minutes, short enough that you keep tapping.
The heavy outlines, bright colors and plain vector art are on purpose. They let the game look harmless, so the jump to realistic teeth and a loud scare lands harder.
Slave upgrades are plain passive income under an unsettling label. They tease the darker premise while doing the useful work of earning Clicks when your mouse sits idle.
A newer build adds skins you unlock as you progress, and the finish is said to pay off. Expect the payoff to show up as a scream, not a trophy.
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